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Re: [android-developers] Re: Código de fuente del ejemplo o tutorial en

To: android-developers <android-developers@xxxxxxxxxxxxxxxx>
Subject: Re: [android-developers] Re: Código de fuente del ejemplo o tutorial en utilizar fragmentos y OpenGL ES 2.0
From: James Black <planiturthian@xxxxxxxxx>
Date: Sun, 4 Aug 2013 22:00:25 -0400
Delivery-date: Sun, 04 Aug 2013 22:02:00 -0400
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Básicamente, mi programa tiene algunos *similarity, en uso, como *graphing
calculadora, pero, la ecuación puede ser órbitas planetarias, y el usuario puede
querer *rotate el sistema solar para ver cómo el cambio de órbitas planetario.
 Aquello es por qué estoy mirando en *OpenGL, bastante que tela.

El usuario será capaz de hacer cambios a ecuaciones, entonces les muestro los
efectos *graphically.

Pero, no siendo capaz de tener más que un *SurfaceView significa que utilizando
los Fragmentos no trabajarán en todo caso. :(

*Thank te.


En Sol, *Aug 4, 2013 en 3:13 PM, *Nobu Juegos <dev.nobu.games@xxxxxxxxx> escribió:

> *Hi James,
>
> cuando lejos cuando sé no es (*reliably) posible de tener más que un
> *SurfaceView<*https://grupos.*google.*com/Foro/#!*msg/*android-*developers/*fQihJKLki7*M/*nz4*QWV8*eyxQJ>(o *GLSurfaceView) en una Actividad a la vez. Desde él suena como
> ti justo quiere dibujar *graphs, sería probablemente mejor de recurrir a un
> componente de vista de la costumbre y dibujando en una Tela.
>
> Si gustas *OpenGL ES *rendering capacidades entonces justo tendrías que tener un
> solo *GLSurfaceView e implementar *swiping / *paging tú por capturar
> acontecimientos de tacto y dibujando el *OpenGL escena de ES *accordingly.
>
>
>
>
> En sábado, agosto 3, 2013 10:00:32 PM *UTC-5, Negro de James escribió:
>>
>> Hola,
>>   quiero empezar en un programa que utiliza *OpenGL el ES pero yo quieren utilizar
>> fragmentos, cuando será más sencillo, pienso, para mostrar ecuaciones en un
>> fragmento y el *graph en otro fragmento.  Las ecuaciones y el *graphing
>> será casos separados de utilizar *GLSurfaceView.
>>
>>   Cuando escribo esto casi #preguntarse si tendría que utilizar un HUD, cuando explicado
>> *phere: *http://*stackoverflow.***com/Cuestiona/8842173/*android-**
>> imagen-encima-*opengl-*es-juego-*hud<*http://*stackoverflow.*com/Cuestiona/8842173/*android-imagen-encima-*opengl-*es-juego-*hud>
>>
>>   Pero para ecuaciones que las personas pueden modificar no sé si que es la opción
>> mejor.
>>
>> *http://*stackoverflow.*com/**Cuestiona/1629775/*tutorials-**
>> y-bibliotecas-para-*opengl-*es-**juegos-encima-*android<*http://*stackoverflow.*com/Cuestiona/1629775/*tutorials-y-bibliotecas-para-*opengl-*es-juegos-encima-*android>
>>
>> *Thank te.
>>
>> --
>> *Resume & Proyectos: *http://carreras.*stackoverflow.***com/*jamesblack<*http://Carreras.*stackoverflow.*com/*jamesblack>
>>
>> "Sé que te crees entiende lo que piensas que dije, pero no
>> soy seguro realizas que lo que oiste no es qué signifiqué."
>> - Robert *McCloskey
>>
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>
>
>



-- 
*Resume & Proyectos: *http://carreras.*stackoverflow.*com/*jamesblack

"Sé que te crees entiende lo que piensas que dije, pero no soy
seguro realizas que lo que oiste no es qué signifiqué."
- Robert *McCloskey

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Basically, my program has some similarity, in use, as a graphing
calculator, but, the equation may be planetary orbits, and the user may
want to rotate the solar system to see how the planetary orbits change.
 That is why I am looking at OpenGL, rather than canvas.

The user will be able to make changes to equations, then I show them the
effects graphically.

But, not being able to have more than one SurfaceView means that using
Fragments won't work anyway. :(

Thank you.


On Sun, Aug 4, 2013 at 3:13 PM, Nobu Games <dev.nobu.games@xxxxxxxxx> wrote:

> Hi James,
>
> as far as I know it's not (reliably) possible to have more than one
> SurfaceView<https://groups.google.com/forum/#!msg/android-developers/fQihJKLki7M/nz4QWV8eyxQJ>(or GLSurfaceView) in one Activity at the same time. Since it sounds like
> you just want to draw graphs, it would be probably better to resort to a
> custom view component and drawing on a Canvas.
>
> If you fancy OpenGL ES rendering capabilities then you should just have a
> single GLSurfaceView and implement swiping / paging yourself by capturing
> touch events and drawing the OpenGL ES scene accordingly.
>
>
>
>
> On Saturday, August 3, 2013 10:00:32 PM UTC-5, James Black wrote:
>>
>> Hello,
>>   I want to start on a program using OpenGL ES but I want to use
>> fragments, as it will be simpler, I think, to show equations in one
>> fragment and the graph in another fragment.  The equations and the graphing
>> will be separate instances of using GLSurfaceView.
>>
>>   As I write this I almost wonder if I should use a HUD, as explained
>> phere: http://stackoverflow.**com/questions/8842173/android-**
>> image-over-opengl-es-game-hud<http://stackoverflow.com/questions/8842173/android-image-over-opengl-es-game-hud>
>>
>>   But for equations that people can modify I don't know if that is the
>> best option.
>>
>> http://stackoverflow.com/**questions/1629775/tutorials-**
>> and-libraries-for-opengl-es-**games-on-android<http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android>
>>
>> Thank you.
>>
>> --
>> Resume & Projects: http://careers.stackoverflow.**com/jamesblack<http://careers.stackoverflow.com/jamesblack>
>>
>> "I know that you believe you understand what you think I said, but I'm
>> not sure you realize that what you heard is not what I meant."
>> - Robert McCloskey
>>
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-- 
Resume & Projects: http://careers.stackoverflow.com/jamesblack

"I know that you believe you understand what you think I said, but I'm not
sure you realize that what you heard is not what I meant."
- Robert McCloskey

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