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Re: [android-developers] Re: Código de fuente del ejemplo o tutorial en

To: android-developers@xxxxxxxxxxxxxxxx
Subject: Re: [android-developers] Re: Código de fuente del ejemplo o tutorial en utilizar fragmentos y OpenGL ES 2.0
From: Nobu Games <dev.nobu.games@xxxxxxxxx>
Date: Mon, 5 Aug 2013 07:45:45 -0700 (PDT)
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Sonidos como un proyecto interesante. Mantenerme hasta fecha sobre vuestro progreso 
:-)

En domingo, agosto 4, 2013 9:00:25 PM *UTC-5, Negro de James escribió:
>
> Básicamente, mi programa tiene algunos *similarity, en uso, como *graphing 
> calculadora, pero, la ecuación puede ser órbitas planetarias, y el usuario puede 
> querer *rotate el sistema solar para ver cómo el cambio de órbitas planetario. 
>  Aquello es por qué estoy mirando en *OpenGL, bastante que tela.
>
> El usuario será capaz de hacer cambios a ecuaciones, entonces les muestro los 
> efectos *graphically.
>
> Pero, no siendo capaz de tener más que un *SurfaceView significa que utilizando 
> los Fragmentos no trabajarán en todo caso. :(
>
> *Thank te.
>
>
> En Sol, *Aug 4, 2013 en 3:13 PM, *Nobu Juegos <dev.nob...@xxxxxxxxx<*javascript:>
> > escribió:
>
>> *Hi James,
>>
>> cuando lejos cuando sé no es (*reliably) posible de tener más que un 
>> *SurfaceView<*https://grupos.*google.*com/Foro/#!*msg/*android-*developers/*fQihJKLki7*M/*nz4*QWV8*eyxQJ>(o *GLSurfaceView) en una Actividad a la vez. Desde él suena como 
>> ti justo quiere dibujar *graphs, sería probablemente mejor de recurrir a un 
>> componente de vista de la costumbre y dibujando en una Tela.
>>
>> Si gustas *OpenGL ES *rendering capacidades entonces justo tendrías que tener un 
>> solo *GLSurfaceView e implementar *swiping / *paging tú por capturar 
>> acontecimientos de tacto y dibujando el *OpenGL escena de ES *accordingly.
>>
>>
>>
>>
>> En sábado, agosto 3, 2013 10:00:32 PM *UTC-5, Negro de James escribió:
>>>
>>> Hola,
>>>   quiero empezar en un programa que utiliza *OpenGL el ES pero yo quieren utilizar 
>>> fragmentos, cuando será más sencillo, pienso, para mostrar ecuaciones en un 
>>> fragmento y el *graph en otro fragmento.  Las ecuaciones y el *graphing 
>>> será casos separados de utilizar *GLSurfaceView.
>>>
>>>   Cuando escribo esto casi #preguntarse si tendría que utilizar un HUD, cuando explicado 
>>> *phere: *http://*stackoverflow.***com/Cuestiona/8842173/*android-**
>>> imagen-encima-*opengl-*es-juego-*hud<*http://*stackoverflow.*com/Cuestiona/8842173/*android-imagen-encima-*opengl-*es-juego-*hud>
>>>
>>>   Pero para ecuaciones que las personas pueden modificar no sé si que es la opción 
>>> mejor.
>>>
>>> *http://*stackoverflow.*com/**Cuestiona/1629775/*tutorials-**
>>> y-bibliotecas-para-*opengl-*es-**juegos-encima-*android<*http://*stackoverflow.*com/Cuestiona/1629775/*tutorials-y-bibliotecas-para-*opengl-*es-juegos-encima-*android>
>>>
>>> *Thank te.
>>>
>>> -- 
>>> *Resume & Proyectos: *http://carreras.*stackoverflow.***com/*jamesblack<*http://Carreras.*stackoverflow.*com/*jamesblack>
>>>
>>> "Sé que te crees entiende lo que piensas que dije, pero no 
>>> soy seguro realizas que lo que oiste no es qué signifiqué."
>>> - Robert *McCloskey 
>>>
>>  -- 
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>>  
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>
>
>
> -- 
> *Resume & Proyectos: *http://carreras.*stackoverflow.*com/*jamesblack
>
> "Sé que te crees entiende lo que piensas que dije, pero no soy 
> seguro realizas que lo que oiste no es qué signifiqué."
> - Robert *McCloskey 
>

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Sounds like an interesting project. Keep me up to date about your progress 
:-)

On Sunday, August 4, 2013 9:00:25 PM UTC-5, James Black wrote:
>
> Basically, my program has some similarity, in use, as a graphing 
> calculator, but, the equation may be planetary orbits, and the user may 
> want to rotate the solar system to see how the planetary orbits change. 
>  That is why I am looking at OpenGL, rather than canvas.
>
> The user will be able to make changes to equations, then I show them the 
> effects graphically.
>
> But, not being able to have more than one SurfaceView means that using 
> Fragments won't work anyway. :(
>
> Thank you.
>
>
> On Sun, Aug 4, 2013 at 3:13 PM, Nobu Games <dev.nob...@xxxxxxxxx<javascript:>
> > wrote:
>
>> Hi James,
>>
>> as far as I know it's not (reliably) possible to have more than one 
>> SurfaceView<https://groups.google.com/forum/#!msg/android-developers/fQihJKLki7M/nz4QWV8eyxQJ>(or GLSurfaceView) in one Activity at the same time. Since it sounds like 
>> you just want to draw graphs, it would be probably better to resort to a 
>> custom view component and drawing on a Canvas.
>>
>> If you fancy OpenGL ES rendering capabilities then you should just have a 
>> single GLSurfaceView and implement swiping / paging yourself by capturing 
>> touch events and drawing the OpenGL ES scene accordingly.
>>
>>
>>
>>
>> On Saturday, August 3, 2013 10:00:32 PM UTC-5, James Black wrote:
>>>
>>> Hello,
>>>   I want to start on a program using OpenGL ES but I want to use 
>>> fragments, as it will be simpler, I think, to show equations in one 
>>> fragment and the graph in another fragment.  The equations and the graphing 
>>> will be separate instances of using GLSurfaceView.
>>>
>>>   As I write this I almost wonder if I should use a HUD, as explained 
>>> phere: http://stackoverflow.**com/questions/8842173/android-**
>>> image-over-opengl-es-game-hud<http://stackoverflow.com/questions/8842173/android-image-over-opengl-es-game-hud>
>>>
>>>   But for equations that people can modify I don't know if that is the 
>>> best option.
>>>
>>> http://stackoverflow.com/**questions/1629775/tutorials-**
>>> and-libraries-for-opengl-es-**games-on-android<http://stackoverflow.com/questions/1629775/tutorials-and-libraries-for-opengl-es-games-on-android>
>>>
>>> Thank you.
>>>
>>> -- 
>>> Resume & Projects: http://careers.stackoverflow.**com/jamesblack<http://careers.stackoverflow.com/jamesblack>
>>>
>>> "I know that you believe you understand what you think I said, but I'm 
>>> not sure you realize that what you heard is not what I meant."
>>> - Robert McCloskey 
>>>
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>
>
>
> -- 
> Resume & Projects: http://careers.stackoverflow.com/jamesblack
>
> "I know that you believe you understand what you think I said, but I'm not 
> sure you realize that what you heard is not what I meant."
> - Robert McCloskey 
>

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